I’ve been a bystander in the Software Craftsmanship movement so far. I’m not sure why. I like the idea of software craftsmanship. I’m just not sure what it means in practice.
I’ve read the manifesto and considered signing it. I agree with the aims expressed there. I’ve also read the blogs of those skeptical or confused about the manifesto. I can’t decide what to do about it.
The best overview of the software craftsmanship idea is Mark Levinson’s Call to Arms article on InfoQ. It describes software craftsmanship as a response to the typical coding grind, where just-barely-good-enough software is shoveled out the door as rapidly as possible.
I understand and appreciate the feeling; I’ve been there. I know how much it hurts to release bad products that frustrate customers. But I’m not sure the software craftsmanship community has a solution to that problem yet. It’s early days, though, and over the past few months I’ve discovered some interesting ideas about software craftsmanship.
Recently I listened to a Hanselminutes podcast where Bob Martin discusses professionalism in programming. Uncle Bob made three points that caught my ear. He said that programming professionals:
On the subject of continuous learning, I recently watched Mary Poppendieck discuss deliberate practice in a webcast on InfoQ. The summary: To become an expert in any field, you need to seek out coaches that teach the skills you need and spend focused time practicing those skills. Continuous learning is about gathering resources, understanding the material, and gaining experience through repeated effort.
After listening to these two programming mavens, I remembered something I’d read a while back on Coding Horror about code kata. Dave Thomas, of pragmatic programming fame, coined the term code kata for exercises designed to improve programming skills. He has a list of code kata, but other code kata catalogs have appeared as well.
So maybe there’s hope for the software craftsmanship movement after all. We’ve moved from talking about abstract goals to ideas we can put into practice. There’s a slow consensus building as to what a professional looks like and how one becomes a professional. That’s encouraging.
Ultimately, software craftsmanship isn’t about signing a pledge. It’s about delivering quality product.
Though the Microsoft marketing drums have begun beating to the rhythm of Visual Studio 2010, most of us workaday code monkeys are still using Visual Studio 2008. And while VS 2008 is a great IDE for development — especially once you add ReSharper — it has a few configuration quirks that drive me up the wall.
Most of these quirks are hidden from the typical developer and only appear once you try to package and deploy your software. It’s the dreaded Works on My Machine syndrome.
And if there’s one Visual Studio build configuration setting that causes me to scream in anguish, it’s the CopyLocal property.
When you add a reference to another .dll in Visual Studio 2008, some default settings get applied.

The CopyLocal setting on the reference properties panel.
Here’s how the settings look after I added log4net to one of my projects. As you can see, the CopyLocal setting is set to True. Or is it?
If you move your solution to your build server, you might be surprised to find that CopyLocal isn’t actually copying the .dll. I was certainly surprised to find that my builds failing for inexplicable reasons.
It took me a while to figure out that Visual Studio 2008 is a dirty liar when it comes to CopyLocal. Let’s have a look at our .csproj file, shall we? You can load the XML in the .csproj file by following these directions.
Ah, there’s the contents of our csproj file. And there’s our reference to log4net, but…

Where's the CopyLocal setting?
The CopyLocal setting isn’t there! Within the log4net reference, we should see an XML element called Private. It should look like this:
But it’s clearly not there. Uh oh.
And because it’s not there, it might work on your machine but not on other machines. Even though the Visual Studio IDE represents CopyLocal as a Boolean value, it’s actually a ternary value. Where Booleans have two states, usually represented as True/False, Yes/No, or 1/0 pairs, ternary logic has three states:
Yikes! That’s a classic interface failure mode.
It turns out that the default for the CopyLocal setting is… something not quite True and not quite False. If you read the documentation for how to set the CopyLocal property, it mentions the weird logic Visual Studio uses to determine what the “default” should be. Argh.
To fix the problem, we reload our project in Visual Studio again. Then we toggle the CopyLocal setting from “not quite True, exactly” to “False” and then back to “totally, literally True”.
With apologies to the Violent Femmes, when I say CopyLocal, you best CopyLocal, motherf***er!!!
And now it’s really, truly TRUE. Honest. Take a look at our .csproj file now.

This is how CopyLocal=True ought to look.
And there it is, the CopyLocal setting. The way it should be. The way it should have been all along.
I don’t know whether Visual Studio 2010 fixes this problem. I haven’t looked at the VS 2010 Beta release to find out. I’m too busy manually editing all my .csproj files to get our Infovark builds working. But I really, really, really hope that the folks at Microsoft have done something to address the problem.
Here’s the simple interface design rule: If it isn’t a Boolean setting, it shouldn’t look like a Boolean setting.
Unless of course, you want to make the pages of The Daily WTF.